Electronic Zombie Survival Horror

The Long Hours
Till Dawn Survive the Night. Or Feed the Horde.

Four soldiers. One farmhouse. Twelve hours before rescue. The dead don't sleep — and neither will you.

1–3 Players
12 In-Game Hours
4 Voice Actors
209% Kickstarter Funded
Buy Now — $87 CAD View on Kickstarter How to Play ↓

The Story

Platoon Iron Viper, led by Major Francis Cooper, is part of a global campaign to end the zombie war. The living dead now outnumber the living 300,000 to one, and the tide has turned against humanity. During a routine sweep, the platoon is overrun by a massive horde. Only four members survive.

They escape to an isolated farmhouse with the dead close behind. Inside, they manage to barricade the main floor — just enough to buy some time. Over comms, Cooper secures a rescue, but it won't arrive until 6:00 AM. It is now 6:00 PM. The survivors must endure 12 relentless hours, scavenging, fortifying, and fending off waves of the undead. Can they hold out the long hours till dawn?

The Characters

Commanding Officer
Major Francis Cooper
A natural-born leader, calm under pressure and unwavering in duty. His experience and loyalty are the backbone of the crew's survival. It is Cooper's voice that narrates the game — guiding, warning, and occasionally judging.
Standard actions per turn
Marksman
Captain Logan Roads
Sarcastic, slightly unhinged, and deadly accurate. Roads enters the field with a surplus of ammunition and the sharpest aim in the platoon.
3 actions per turn · Highest accuracy
Engineer / Builder
Specialist Helen Barbara
Aggressive, fearless, and essential for building defenses. Background in engineering, carpentry, and — surprisingly — radio hosting. Starts with extra building materials and a build tool.
3 actions per turn · Build bonus · Extra materials
Scout / Scavenger
Corporal Pete Rogers
The quickest and craftiest of the bunch. A Brazilian Jiu-Jitsu expert who can slip into danger zones and out again before anyone notices. The team's go-to for supplies.
4 actions per turn · Build tool · Best scavenger

How It Plays

The game runs entirely on a custom-built circuit board — no app required. Major Cooper narrates every moment. Blue LEDs show player positions. Red LEDs track zombie presence (brighter = more zombies). White LEDs mark doors and entry points that can be barricaded. Green LEDs mark locked doors and storage units requiring action to access.

Player Actions

Each player performs actions on their turn using the board's physical buttons. Most actions cost one action point; some end your turn entirely.

Move / Cycle
Move left, right, up, or down into a connected room. Press twice to cycle through multiple exits in the same direction. Hold to confirm.
Search
Scavenge the current room for ammo, building materials, or hidden gear. Ends your turn — but it's one of the most vital actions in the game. Search the same room multiple times; rarer items won't surface on the first try.
Build / Destroy
Build a barricade (costs 5 building materials + a build tool) or destroy one for free. Entry point barricades on the first floor cannot be destroyed.
Interact
Activate a room's special function. Many interactions require a specific item or character. Experiment — room interactions are often how key items and secrets are found.
Drop / Inventory
Cooper announces your current inventory (ammo, materials, supplements), then asks what — if anything — you want to drop. Dropped items are marked on the map for teammates.
Skip / Cancel
End your turn early or cancel a decision mid-action. Sometimes skipping is the smartest move. Cooper won't judge... probably.

Zombie Mechanics

After every player cycle completes, zombies initiate a break-in phase. The undead can only enter through the first floor's eight entry points — a mix of doors and windows. As the night drags on, their aggression intensifies. When an entry point is breached, three zombies flood in at each open point.

After the break-in phase, zombies may move. The chance of movement increases with each passing hour. Zombie behaviour escalates by numbers:

Zombies in Room Behaviour
< 3 Cannot move or break barricades.
3+ Can move into non-barricaded adjacent rooms. Cannot break barricades.
4–6 Can break barricades, but won't move through the newly broken one. Will move to other nearby unbarricaded rooms.
7–9 Can break barricades and immediately flood through them. Maximum 9 zombies per room.

Keep ammo stocked and stay aggressive. A barricade falling triggers an audio warning — the dead are advancing. Zombies spread like an infection: leave them unchecked and entire sections of the farmhouse can fall within a single round.

Combat

If zombies enter a room with a player — or a player enters a room with zombies — a fight begins automatically. Players fire at the horde, consuming ammo. One shot = one dead zombie. Miss, and you hear a "ding" — a wasted shell. Each character has a different accuracy rating:

  • Captain Roads — sharpest accuracy
  • Corporal Rogers — middle accuracy
  • Specialist Barbara — weakest accuracy

Run out of ammo mid-fight with zombies still in the room, and the player dies. Weapons and items found through searching can improve accuracy. The gun on the circuit board has its own LED that fires when a character shoots.

Death & Drops

When a player dies, their entire inventory drops at that location — marked on the board as a blinking backpack icon. At the start of each subsequent turn cycle, Cooper announces the reminder. Any surviving player who reaches that location automatically inherits all of the fallen soldier's ammo, materials, and gear.

Endings & Easter Eggs

There are multiple standard endings — good and bad — plus several secret endings that won't appear in any spoilers guide. The game is also packed with quotes and references to zombie classics: Dawn of the Dead, Night of the Living Dead, Resident Evil, Left 4 Dead, 28 Days Later, Evil Dead, Return of the Living Dead, and more. Every reference is a tribute from Patrick Mitchell — a lifelong fan of the genre — with special love for George A. Romero.


Kickstarter Campaign Video

The Long Hours Till Dawn — Kickstarter Campaign Video
Kickstarter Campaign Video — Watch on YouTube

Gameplay Video

The Long Hours Till Dawn — Gameplay Video
Patrick Mitchell Talks — Gameplay — Watch on YouTube

Game Intro

The Long Hours Till Dawn — Game Intro
Game Intro — Watch on YouTube

Game Manual

Download the official rulebook to learn how to play before your copy arrives.

⇩ Download Rulebook (PDF) — Coming Soon

Gallery

Purchase

The Long Hours Till Dawn — Standard Edition
$TBD